
//

#pragma once


#define WIN32_LEAN_AND_MEAN		//
#include <stdio.h>
#include <stdlib.h> 
#include <tchar.h>
#include <math.h> 

#include <map>
#include <string>

#include <GL\glew.h>
#include <GL\glut.h>
#include <GL\glui.h>
#include "gluiApp.h"
#include "trackball.h"

#include "trackBallInteraction.h"

